//
//  CanvasViewController.m
//  TouchPainter
//
//  Created by wjj on 15/2/12.
//  Copyright (c) 2015年 wjj. All rights reserved.
//

#import "CanvasViewController.h"
#import "ScribbleManager.h"
#import "Scribble.h"
#import "Mark.h"

@interface CanvasViewController ()
{
    id <Mark> _currentMark;
}

@end

@implementation CanvasViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
//    _currentMark
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

- (void)saveScribble:(Scribble *)scribble
{
    
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
